Library Name | FKEmenus | |||
Description | Character mode pop-up and pull-down menus | |||
Status | in production, code in use in released products | |||
Header Files |
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Functions | int BuildAMenu(FILE* fp,const char* tname,char*** table); int CwinHMenu(pWINDOW w,int r,const char* pmt,int isl,int nrg,const char* chc,...); int CwinHMenuM(pWINDOW w,int r,const char* pmt,int i,int n,msg_pair* ch,...); int HMenu(int row,const char* prompt,int isel,int narg,const char* choice,...); BOOL HMenuSwitch(BOOL* move,int* m_sel,int nargs,const char* choices); int HMenuM(int row,const char* prmpt,int isel,int narg,msg_pair* choice,...); void MenuError(const int errorlevel,const char* string); void MenuHelp(void); void PopupList(pPOPLIST list); int PopupMenu(pPOPMENU menu,int isel); int PopupMenuH(pPOPHMENU menu,int isel); void PopupMenuHClose(pPU_MENU mdat); BOOL PopupMenuHDraw(pPU_MENU mdat,pPOPHMENU mpp); pPU_MENU PopupMenuHOpen(pPOPHMENU mpp,int sel); void PopupMenuHRedraw(pPU_MENU mdat,int nitm,int nvis,msg_pair* mpp); int PopupMenuHRun(pPU_MENU mdat,pPOPHMENU mpp); BOOL PulldownMenu(pMENUBAR mnu,int* xsel,int* ysel); void RunMenuFile(pFILEMENU pfmenu); |
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